THEME — COUNT DOWN

Your countdown, in color.

I wanted to combine the fading of color with the idea of a countdown, so that the path the player leaves behind becomes part of the countdown itself.
The number in the corner is the obvious countdown.
The real one is everywhere.


HOW TO PLAY

WASD / Arrow Keys — Move
R — Restart the level
Enter — Next level (after a clear) / Retry (after a fail)
Esc — Back (in menus)
Mouse — Menu buttons


CREDITS

Design, Art & Code — NA23 (Chiao)
Color & Visual Consultant — Dina
Music — HeatleyBros — "HeatleyBros VI - Mana Trail"
Pixel Font — Cubic 11 (SIL Open Font License 1.1)
Engine — Unity

ABOUT

6 short levels — three STEP, three SLIDE, one for each color of the spectrum.
Made in Unity for GMTK Game Jam 2026.
I leaned into the things I love: chunky pixels, old-console warmth, and a few small easter eggs hidden in the level layouts. 
Thanks for playing — I hope you enjoy it.

AI-Generated Content Disclosure

AI tools are used only for internal support during the development process, such as checking dialogue text for typos and missing characters, verifying the correctness of special effect tags used in text presentation, and providing programming development support.

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